Wednesday, January 11, 2023
- Sudden strike 2 pc free download
Sudden strike 2 pc free download -
The units are even more realistic than in the original, fans will be pleased to note, and developers Fireglow have spent a great deal of time ensuring that battles are balanced as historically accurately as possible. This historical accuracy is perhaps the most daunting aspect of the game, even to fans of the genre, as Fireglow and CDV have tried their hardest to make war feel as tough, gritty and hard as it is.
The game is not forgiving, and the battles are fought with the fervency one would imagine from a real battle. This is commendable, but by no means always as 'fun'-focused as many RTS titles. As well as the game's numerous new missions, et al, come a new army, in the shape of the Japanese battling away in the Pacific. This adds a further sense of completeness to Sudden Strike 2 as an accurate representation of the war, though woe-betide those who take charge of the Japanese in certain campaigns; their war in Asia was heavily tipped against them towards the end.
New units abound, then, which leads me onto the visuals The units are nicely detailed too, as can be the terrain, but ultimately its all sprite-based 2D, and can't rival the rotating cinematics of a game like the forthcoming Generals. Regardless, the visuals do convey the important information, and are quite atmospheric in the thick of battle. To bring matters to a close then, as you may have guessed already, Sudden Strike 2 is very much aimed at those who enjoyed the original; fans of the tactically-heavy, and ultimately realistic will have a field-day - whilst the rest may find it a little too serious.
This sequel adds much to improve upon the formula, adding new multiplayer options, more depth to campaigns, much more unit realism, the list goes on.
How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:. Sudden Strike 2 screenshots:. Sudden Strike was a hit. What you see is what you get and what you get you must make best use of. Returning this time are a bewildering array of German and Allied units, but this time players will also be able to take charge of the Imperial Japanese forces and fight across SE Asia and the Pacific Islands.
New tanks, trucks, soldiers and aircraft will be introduced for the first time, and players will also be able to direct armoured trains, landing craft and even destroyers. As well as shifting the realism up a gear and introducing difficulty levels for those of us that found the original a bit too much of a challenge , Russian developer Fireglow has added a few other new features worthy of note.
Graphically, little has changed, but there are plenty of lovely new touches: the terrain is much more varied and the fog of war adjusts to reflect that. You can order grouped units to stick to formation, travel at the same speed and if you need to get troops to the front line quickly, you can order them to clamber onto your tanks rather than use trucks.
Already out in Germany, there have been a few voices of dissent about the 2D isometric graphics, but we happen to quite like them. You can expect an informative, entertaining and grammatically impeccable review of the full English version of Sudden Strike II next issue. What was WWII really like?
According to Sudden Strike II, it was neither. This is the war we learnt about from Commando and Warlord comics. The war where a lone Tommy could charge through enemy lines, blow up a couple of tanks and take the enemy general prisoner, before blasting his way back to friendly territory. A war where the action never stops and explosions rain thick and fast, sending soldiers flying through the air screaming 'Aiiiiieeeeee' as they go.
In short, it's war for fun. Which is probably the way it should be as far as games are concerned. Sudden Strike came out of nowhere last year and took the games charts by storm. The WWII setting was novel for the RTS genre, and the game's emphasis on action without having to think about collecting resources was enough to persuade people to overlook the fact that in many other ways it was hardly dissimilar to the majority of other RTSs. Sudden Strike II lets you play as either the Germans.
Americans, Japanese or the Brits. Each nationality has its own single-player campaign based around historical battles such as the British Airborne landings at Arnhem and the American crossing of the Rhine. There are also a stack of one-off missions, but sadly no singleplayer skirmish generator. Each side has its own unique units, and hardware buffs should dust off their identification manuals as the massive range of vehicles in the game are all modelled on their historical counterparts.
Out on the battlefield, as with its predecessor. In order to fight a battle you don't first need to chop down a bunch of trees, dig up a load of iron and construct a base to build your army. The only thing you need to worry about here is keeping your units supplied with ammo.
And fortunately, crates of the stuff are to be found lying about the battlefields, which your troops can either grab for themselves or you can get a truck to haul it up to the front lines for them.
Visually, despite many slight improvements to the engine, SS2 doesn't really look any different to how you remember its forerunner. The explosions may belch more fire and the buildings may be more varied and detailed, but to be blunt, it looks pretty much identical. The map is still drawn from the isometric top-down viewpoint we're used to from the dawn of RTS gaming, covering everything from the winter snowscapes of Russia, to the dense forests of Northern Germany and the sandy beaches and lush jungles of South Pacific islands.
The units are all fairly well drawn and remind you of those little plastic Airfix soldiers, tanks and planes we used to play with as kids. And when the action kicks off, it's exactly the exciting maelstrom you imagined as you rolled marbles into the ranks of your little Matchbox men. Tanks spurting machine gun and cannon fire, artillery shells bursting all around, waves of infantry mown down by HMG emplacements as huge bombers drone overhead, pursued by the puffs of smoke sent up by your flak guns.
It's hardly going to stretch your graphics card, but it does the job nicely. Air units periodically become available, which you can use to drop bombs, paratroops and even propaganda leaflets to persuade your foe to pack it in and come over to your side.
Naval units appear in the form of troop transports and cruisers, and armoured trains make sporadic appearances when they're least expected. Sounds familiar. But there is a problem with all this. The men are damn small.
And often, finding the right guy at the nght time can be vital. There you are. One of them is your general. There is no hotkey to select him. You can't tell what he looks like. He might be in a building. He might be taking cover behind a tree.
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